Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Project: 5BirdView game page

A Putrefactive Adventure-Shmup [featuring byproduct]
Submitted by TruthWeave (@TruthWeave), anf-A — 2 days, 19 hours before the deadline
Add to collection

Play game

Project: 5Bird's itch.io page

Results

CriteriaRankScore*Raw Score
Artistic Style#4014.0004.000
Theme#6533.0003.000
Playability#8043.0003.000
Cleverness#14712.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Usage of the multiple-room, dungeon crawler style of game is unique in of itself, in my opinion. While I understand this is how you incorporated the usage of "shadow", my interpretation of how you used "alchemy" feels a bit unclear--maybe 'combination'; where you could say defeating enemies and unlocking each room counts? But I feel this may need some further elaboration. The music and art were a very nice touch; I enjoyed seeing and listening to the work you all put into this. Would like to see more of this game, good stuff!

Did you include your Game Design Document as a Google Drive link?
Yes. It is at the bottom of the itch page

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
A short prototypal dungeon inspired by the alchemic allegory of the five birds from Adam McLean's 1979 article "The Birds in Alchemy"

WASD to move, Space to shoot.
Shift slows you down and locks rotation.
ALT activates an aoe that clears projectiles gives iframes. Health is recovered after destroying enough projectiles.

Leave a comment

Log in with itch.io to leave a comment.

Comments

(+1)

So i feel a bit lost of what to do in your game. I killed them all and feel like I need to use the shadow ball thing in the purple square due to the image but when I do nothing happens and there is no exits or entry points that I can see. I feel a bit of an helping hand would go a long way.

Developer

ty for the feedback! the exits are opened via the two types of switches -- a floor toggle & a shootable mirror toggle --, alongside all enemies being defeated.

i do think that we could introduce the two mechanics better in the future, as well as making the conditions required to open the exit path more clear. i appreciate you checking our work out!