Play Light LAByrinth
Light LABirynth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #804 | 3.000 | 3.000 |
Cleverness | #1471 | 2.000 | 2.000 |
Artistic Style | #1697 | 2.000 | 2.000 |
Theme | #1907 | 1.500 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The collision detection was quite unforgiving. The basic premise of finding the pieces and using them as keys was fun. The ambient music was a nice touch. The game needs *more*. Maybe it was a time constraint, but I was looking forward to using the prism color picker. Thanks for the submission.
- The game is functional and in a decently playable state, unfortunately it barely uses the themes at all except very superficially, hiding the maze is great but it would be better if the maze continued to be obscured so the player had to use their memory, also the alchemy component is not implemented yet so that lost you points there too. However I do see the vision for this game and its good! Be proud of yourself for putting yourself out there!
Did you include your Game Design Document as a Google Drive link?
yes
Seriously... did you include your Game Design Document?
yes
Is your game set to Public so we can see it?
yes
Tell us about your game!
A simple maze game where the user collects keys to open doors
Extra Notes
This was our first ever project (outside of tutorials). We learned so much and had a great time doing this. There were features we couldn't get to but that just means we have something to focus on next. Seriously, thank you all so much for doing everything, it really helped us get a better understanding of all the work we want to do, and how we want to do it in the future.
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