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Knightshade's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #1 | 5.000 | 5.000 |
Cleverness | #1 | 5.000 | 5.000 |
Artistic Style | #1 | 5.000 | 5.000 |
Theme | #653 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Love the art, the music and the story! I don't see much in terms of alchemy other than the characters being alchemists, but the game goes well to play around with shadows! I think it's one I will definitely come back to! Good work! Keep it up!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Controls
Move: AWSD/Arrow keys
Interact: E
Turn into shadow: F
Push/Pull: hold spacebar
Sprint: Shift
Jump(as side-scroller shadow): Spacebar
Pause: Escape
Sinopsis:
Darius Emberlight returns to his master's (Morrigan Shadowblade) castle after a long journey to find potion materials, only to discover that the entire Obscura's Castle light has been stolen.
All the light inside the castle is hijacked by a mysterious figure. Darius finds himself on a complicated mission to rescue the servants held in the castle and restore the light using his knowledge of sorcery.
Mechanics:
The main mechanic revolves around the perspective of the camera, as it allows the player to turn into their shadow, either in a side-scroller or top-down perspective. The shadow interacts with the light available; if there is no light, there is no shadow. The player is able to move the objects in their surrounding and use the lighting to form shadows in order to solve each level's puzzle.
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Comments
This is a really neat concept! Great work!
Thanks! We are glad you liked it :)