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Umbral Harmony's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #970 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Playability | #1486 | 2.000 | 2.000 |
Cleverness | #1896 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Good start, you had some good ideas when it came the the alchemy, but the implementation was a little clunky, and I didn't know what to do with the potions I had created. The artisitic style is nice, but the environment is very repetitive. Although your GCC says asset creation was complete, I still got the godot default logo as my avatar and one of the objects I pick up - remember to playtest!
Did you include your Game Design Document as a Google Drive link?
Yes - https://docs.google.com/document/d/1l0xUUZx5hykdtRxpzU9SuA5PMhQlc-RD-lEotmJ-n8U/edit?usp=sharing
Seriously... did you include your Game Design Document?
Yes again - https://docs.google.com/document/d/1l0xUUZx5hykdtRxpzU9SuA5PMhQlc-RD-lEotmJ-n8U/edit?usp=sharing
Is your game set to Public so we can see it?
Yes
Tell us about your game!
A traditional Korean folklore-based game. We got quite overwhelmed by the ideas in regards to the story, so we wanted to transform this project into a long-term based project that we will continue developing after the game jam finishes. Thanks for the ideas!
A better summary of the mechanics are in the game design document.
Controls using any sort of controller are not supported yet.
Keyboard and Mouse controls:
Left click - Use item in hotbar (mainly throw at this stage)
Numbers 1 ~ 0 (the ones above qwerty) - select hotbar slot n
W - move up
A - move left
S - move down
D - move right
E - pick up item
F - parry, but at the moment there are no parry-able projectiles except for the player's own which is too fast to parry
Space - dash
Tab - open inventory
Right click while cursor on inventory item - options (use, assign to hotbar, drop)
Left clicking on these buttons with a hotbar item selected will use the hotbar item instead of the button - press the same hotbar number to deselect the hotbar first.
C - open alchemy page (drag and drop inside alchemy page to interact with it)
Current (the only existing) alchemy recipe - light + dark = energy blast
Extra Notes
Game Design Document again just incase - https://docs.google.com/document/d/1l0xUUZx5hykdtRxpzU9SuA5PMhQlc-RD-lEotmJ-n8U/edit?usp=sharing
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