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A jam submission

Umbral HarmonyView game page

Submitted by daqoblade — 11 minutes, 17 seconds before the deadline
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Umbral Harmony's itch.io page

Results

CriteriaRankScore*Raw Score
Artistic Style#9703.0003.000
Theme#13302.0002.000
Playability#14862.0002.000
Cleverness#18961.0001.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Good start, you had some good ideas when it came the the alchemy, but the implementation was a little clunky, and I didn't know what to do with the potions I had created. The artisitic style is nice, but the environment is very repetitive. Although your GCC says asset creation was complete, I still got the godot default logo as my avatar and one of the objects I pick up - remember to playtest!

Did you include your Game Design Document as a Google Drive link?
Yes - https://docs.google.com/document/d/1l0xUUZx5hykdtRxpzU9SuA5PMhQlc-RD-lEotmJ-n8U/edit?usp=sharing

Seriously... did you include your Game Design Document?
Yes again - https://docs.google.com/document/d/1l0xUUZx5hykdtRxpzU9SuA5PMhQlc-RD-lEotmJ-n8U/edit?usp=sharing

Is your game set to Public so we can see it?
Yes

Tell us about your game!
A traditional Korean folklore-based game. We got quite overwhelmed by the ideas in regards to the story, so we wanted to transform this project into a long-term based project that we will continue developing after the game jam finishes. Thanks for the ideas!

A better summary of the mechanics are in the game design document.

Controls using any sort of controller are not supported yet.

Keyboard and Mouse controls:

Left click - Use item in hotbar (mainly throw at this stage)

Numbers 1 ~ 0 (the ones above qwerty) - select hotbar slot n

W - move up

A - move left

S - move down

D - move right

E - pick up item

F - parry, but at the moment there are no parry-able projectiles except for the player's own which is too fast to parry

Space - dash

Tab - open inventory

Right click while cursor on inventory item - options (use, assign to hotbar, drop)

Left clicking on these buttons with a hotbar item selected will use the hotbar item instead of the button - press the same hotbar number to deselect the hotbar first.

C - open alchemy page (drag and drop inside alchemy page to interact with it)

Current (the only existing) alchemy recipe - light + dark = energy blast

Extra Notes
Game Design Document again just incase - https://docs.google.com/document/d/1l0xUUZx5hykdtRxpzU9SuA5PMhQlc-RD-lEotmJ-n8U/edit?usp=sharing

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