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Rune Alight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #804 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Cleverness | #1471 | 2.000 | 2.000 |
Artistic Style | #1697 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The game works as intended, though it is awkward to use in some cases where abilities should be used rapidly after one another. The theme is loosely there, though Shadow is personally a tad too low for me, but it is very clear where it doesn't work and where it works. I think the mechanics needs a bit more tweaking and testing to get a good challenging game, as right now it is either to cumbersome or too trivial. Needs more polishing.
Did you include your Game Design Document as a Google Drive link?
link to google doc in description on game site
Seriously... did you include your Game Design Document?
https://docs.google.com/document/d/1ekY8GDDyRtXLSPL-0qYHopPtfMdsbb2TCu6ugVOk4tA/edit?usp=sharing
Is your game set to Public so we can see it?
yes
Tell us about your game!
the vision was to have a pedestal where two runes could combine powers to help the player, there wasn't enough time for this to be fully fleshed out. the player instead uses runes in their inventory to cause one of four effects to occur. 1 selects the air effect which makes the player lighter, increasing jump height and speed, 2 selects the fire effect throwing out a fire ball from the runic shadow, 3 selects the water effect sending a wave out from the player, knocking back the enemies and 4 selects the earth effect, surrounding the player in a shield of heavy rock, weighing the player down but making them invulnerable to attacks until the effect wears off
Extra Notes
I hope you enjoy :3
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