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Atomic Shadows's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #1 | 5.000 | 5.000 |
Cleverness | #1 | 5.000 | 5.000 |
Theme | #233 | 4.000 | 4.000 |
Playability | #804 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I can see where you are going with the alchemy theme and the shadow theme, but I would like you to expand on the alchemy theme a little more. As for the game. A few things to note: There is no health bar, or, at least I didn't see one, you just die. The enemies are able to see you through walls, even if you are in a different room all together. There is no sound. I would like to be able to hear threats and ambiance, it's something that can make or break a game. Thank you for your hard work and keep it up!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
The game centers around the usage of the Atomizer, a new weapon that solves the resource crisis by allowing the user to dissolve any nearby object and use the materials to build projectiles.
The current objective is provided in the top right while in game, but in your pursuit of the objectives make sure to avoid being spotted by the enemies who will see you if you enter their flashlight beam. The enemies can also hear you if you move near them, with sprinting being louder than walking which is louder than crouching, which is basically silent.
Controls(Copied from description):
WASD - movement
Ctrl - crouch (toggle)
Shift - sprint
E/TAB - open object inventory
R - interact
ESC - pause
F - toggle flashlight
Left Click - shoot
Right Click - deconstruct(consume)
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