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Magg's potion store's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #258 | 4.000 | 4.000 |
Artistic Style | #401 | 4.000 | 4.000 |
Theme | #600 | 3.500 | 3.500 |
Cleverness | #678 | 3.500 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Cute design, fun mixing and setting up. Would like a second hints in the shop cause it was easy to forget instructions.
- Really nice clean graphics and art style! Good choice of music to help the setting too, with the idea that it changes to mimic the environment. It's a shame you didn't manage to implement it, but it's a cool idea. Clearly the potionmaking aligns with the alchemy theme, and shadows in the basement, but I thought the implementation of the theme was a little basic. There is a little confusion with the controls, as it looks like the initial control pictograms are in line with AZERTY (I think) but then it changes. The pickup/drop key choices are a little unintuitive, I thought. But with a little experience, it becomes quick and easy. Nice story to bring it all together, and I am a fan of your main menu design! Good GDD too, nice and comprehensive.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
You play Magg, a young lady who has just taken over her aunt's potion store. She's trying to improve the store's reputation, despite a nasty situation…
This is a platformer-action style game. The idea is to cook potions for normal customers, or to poison them and then deliver their bodies to the commissioning customers.
Over three levels, the player must balance time by preparing the right recipes and efficiently assassinating targets. Navigate from floor to floor to collect ingredients. Take ingredients and mix them in a cauldron to create a potion. This potion can then be given to a customer or poisoned beforehand. A poisoned customer will die outside the store, and his corpse can be taken to an agent.
Giving the right potion to the customer will give the maximum reward, as will giving the right corpse to the agent.
Extra Notes
Password = remi
(used only for playtest to change npc stats value)
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