Play demo
mercury.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #282 | 4.000 | 4.000 |
Theme | #653 | 3.000 | 3.000 |
Artistic Style | #893 | 3.500 | 3.500 |
Playability | #1432 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I've tried to play the game however I experienced issues with the mouse sensitivity making me motion sick while trying to look up however it spun me in a circle, as well as the first (double) jump seems to be either frame perfect or not possible. I read through your GDD, and it seems that you did not allocate any time for playtesting. I recommend you do that so that next time the game can be played to the full potential that everyone put time into. In regard to everything I could play and access, the animation of the potion throwing, and the sound design of the potions were well put together.
- Thanks for joining the game jam! Lots of controls in this game. I was worried after reading GDD that I might forget some of them. But you did a good job in-game of teaching the player the most important controls when it was relevant. Text was hard to read, but not impossible. You may want to dial down the pixellation slightly on that. I am sure it was done deliberately for visual effect, but you do want to make sure it is readable - including for people with low vision that struggle with even regular text. Maybe add a setting to toggle perfectly clear text for those that need it. But I think as a default even just slightly less blurry than you have at the moment would help a lot. The game was also very, very dark. I'm in a well-lit room but could barely see where I was going. Possibly that was your intention, but you want to make sure players feel in control and know what is ahead of them :) AS the developer, you know your game intimately. Perhaps try playtesting with some people that have never seen it and simply observe where they get stuck the most (don't help - just observe). Good luck in this jam, and the next!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Satisfying movement, and on the fly potion mixing to overcome platforming obstacles and enemies!
You play as Mercury, sibling to two other brothers ; one seems complacent, but the other...
controls:
w, a, s, d - move
space - jump
left shift - dash
left shift (hold) - sprint
1, 2, 3, 4 (recommended) - select & mix
scroll wheel - select
e - mix
right mouse button - throw
r - restart
esc (x2) - unlock cursor
Extra Notes
I hope you enjoy!
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