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Shadowbond's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #719 | 3.500 | 3.500 |
Artistic Style | #893 | 3.500 | 3.500 |
Theme | #1256 | 2.500 | 2.500 |
Cleverness | #1413 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- challenging, but maybe a little bit too unforgiving. at least for a gamejam. didn't get to see that much of the game cause I was stuck in the first area in the limited time I had in the game
- A decent game. It was quite fun, maybe a bit too difficult for a tech demo. One of the watermelons was obfuscated by the timer. The question I was left with at the start was, "why do I need to use the shadow guy?" The tutorial shows me how to use him, but didn't explain that it was necessary. Swapping between the two was a bit tedious at times and disrupted the flow of the game. Regardless, the platforming and the level design was quite good and engaging. After dying several times trying to collect one watermelon, I still found myself wanting to play again. Great job!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
This game is a singleplayer 2D platformer where the goal is to find a cure for your character. Main mechanic is that you have to control 2 characters but you can only move one at the time.
Extra Notes
Don't give up on level 3 ...
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