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A jam submission

Break the Chains - Reaching ShadowsView game page

Submitted by Yasuzume, SLundq — 2 hours, 49 minutes before the deadline
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Break the Chains - Reaching Shadows's itch.io page

Results

CriteriaRankScore*Raw Score
Artistic Style#4014.0004.000
Theme#13302.0002.000
Cleverness#18961.0001.000
Playability#19831.0001.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • I tried to play the game. There's way too much text and no way to skip it. I tried to face roll my keyboard to get the text to stop, but nothing gave. Quite unfortunate, because the pixel art was really inspiring and the sound was quite fancy.
  • The game feels more like an Animation, rather than a game. Spending 5 minutes till you get to move for the first time is suboptimal, but then having to wait another 20 for a singular fairly unpolished fight scene is unfortunate. The story and concept seem promising, but dont get to unfold enough to fulfill the concept. The Audio is great, but referenced nowhere, hence why i can not give the points i would for it. A little indicator for the skip button (c) would help skip through the dialogue in game (no reference in the game).

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
Game happens in a world that is controlled by AI.
You control the game with arrows, you can skip most of the dialogue with c.
The game contains event-dialogue system and battle system implemented by me.

Extra Notes
Submission contains very raw prologue with some introductory gameplay included

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