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A jam submission

IronhavenView game page

Submitted by sirius-black9999, ele (@Elessar_Chan), Galaxy Keys Music, penxpen, JustATsukasaFan — 3 hours, 5 minutes before the deadline
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Ironhaven's itch.io page

Results

CriteriaRankScore*Raw Score
Cleverness#6783.5003.500
Playability#8043.0003.000
Artistic Style#9703.0003.000
Theme#12562.5002.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Engaging gameplay, interesting revolver-style shooting mechanic with a little twist. Not readily appearent I struggled a minute or two until I found out what the fourth "bullet" did. The first higher obstacle did a good job forcing me to learn how to do it. A little bit of tutorial would be appreciated though. The story was irrelevant the second after the last slide finished. I could not feel any connection between the story setting and the actual game. The enemies were a little lacking in style and function. Good effort I'd say. I can see this evolving into a neat little rpg.
  • Quite interesting piece! I really loved the work with ambient sound at the introduction for the game, however, I would recommend toning the dialogue sounds way down. The metroidvania aspect is definitely out and about, with decent movement and all the necessary extras, such as wall sliding and dashes. What really confused me was the attacks that follow a random pattern, which really gives no ability of choice but rather spamming them to get the one that is necessary. The theme is followed, but aside from the atmospheric intro and the character design, it feels slightly lacking when including alchemy as such a random factor when trying to defeat the enemies. The pixel art and animations are super good and I was also really impressed with the usage of lighting for the 2.5D-ish aspect of the game, related to the environment. Would definitely like to check again with some polish!

Did you include your Game Design Document as a Google Drive link?
yes

Seriously... did you include your Game Design Document?
yes

Is your game set to Public so we can see it?
yes

Tell us about your game!
Ironhaven is a sidescrolling metroidvania shooter, set within a crumbling dystopian world.

You take on the role of a Personal Investigator, sent by a governing body called the Agency.
Your mission: wipe out the hostile creatures inhabiting the remnants of an abandoned city known simply as the Foundation.
The player must make their way through the ruins and reach the top, escaping the Foundation to the city of Ironhaven.

Extra Notes
GDD:https://docs.google.com/document/d/1rM3I9Q3BjtW85G2FrRd57SofX3IuHlJpKSbDKUX7TB8

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Comments

Submitted

For reference I played the post-jam version just cos of the lighting fix.

I really enjoyed the vibes of the world you've created here and I wish I could have seen more of it.

I have to be honest though the movement of the character felt really sluggish. Walking was waay too slow and the dash helped but it still felt really slow overall.

I don't really understand why the spells cycled as I cast them. It would have been much better to be able to pick them with a hotkey to cast them so I didn't have to keep spamming spells to make the longer jumps.

The art and style was really awesome but it was funny to see the big mummy turn into a graphical blockout and the final dude being the same. Obviously that just happens with gamejam but it felt weirdly kinda meta... like the world itself was falling apart.

Anyways it was fun! I would love to see some better movement and ability to choose my spells at will and dive back into this if it ever gets more content or updated.