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Automod's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #423 | 3.000 | 3.000 |
Theme | #426 | 3.000 | 3.000 |
Artistic Style | #469 | 3.000 | 3.000 |
Playability | #943 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- This game is a little rough around the edges. Definitely keep working on this!
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
The player with control Bug, advancing room by room, stream by stream and aiming to provide the most advantageous outcome as they face off against waves of enemies and defend their streamer, unless they embrace their true programming that is… wherein the tables will turn and they must harvest the resources of the captive chatters, siphon the processing power of their streamer host, and defend against relentless bounty hunters in an effort to expand the reach of the ever growing botnet.
Each level will consist of waves of enemies, waves of neutrals, and a roomcore which should be defended. Upon certain thresholds a final wave in each room will be launched, either in the form of large scale troll raids, angry enraged white knights slaying everyone nearby, or if bug has been bad… a mysterious hammer wielding bounty hunter and his swarm of attack ferrets.
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
As expected ran into a few odd bugs at the last minute, game will crash when player drops to 0 hp, but the room is still functional with enemies able to attack, the boss in the lower left corner able to display his mechanics, and the roomcore able to be defended in the top centre :)
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