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Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
Alright so this is a classic adventure game where the protagonist is told where he can find adventure. S/he runs into an abandoned castle that seems weirdly alive for being told it's abandoned. There are traps on the way to the tower, but the protagonist keeps moving forward. They eventually meet the individual squatting here who is a wizard that is perplexed to see someone in his study. The wizard appears stressed as the relics on his ritual table start to vibrate. He yells “i'll handle it” and shoots at the protagonist starting the encounter.
After the protagonist dodge the fireballs, blocks the magic spears, eventually the table will open and begin pulling the room into it. The protagonist slams his sword into the floor and holds on for their life. The wizard gets one final shot in at the player cursing them. The castle crumbles and starts to crumble around the protagonist and they frantically look for a way, they can see light in the next room through a hole in the wall. The protagonist assures themself “If I get there, it might have a way out.” As they step towards the hole, they find themselves in that room. Unfortunately, they feel pain from the magic they just performed and notice their feet are starting to turn to shadow
However I am not satisfied with the work I completed and summited in the time frame...however I learned alot and had fun doing it.
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
I do plan on working on this and I really hope for some feed back..I know I need sprinting as well as a danger.
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