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Doom Scroller's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #423 | 3.000 | 3.000 |
Theme | #426 | 3.000 | 3.000 |
Artistic Style | #469 | 3.000 | 3.000 |
Playability | #487 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Cool game but it needs some balancing!
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
The setting of the story takes place in the last line of defense that is in charge of maintaining the utopian status of the city by maintaining doom scrollers at bay. The city was able to reach a high lvl of efficiency and technological prowess by making the controversial, but effective decision of balancing the hype and the so-called FOMO that spreads through social media.
Hype is what spreads for this game
The prototype has a set of 2 different types of weapons and 2 sets of enemies. It has a difficulty ramp up mechanic based on the amount of time passed and the current hype lvl.
Controls are described in the GDD.
The vision of the game is to have upgrade mechanics with an XP based system that allows upgrading existing weapons and perhaps increasing the base limits for the amount of each type of weapon. Think of vampire survivors but in the static setting of a tower defense game.
The idea is to take the extrimist personas of the internet represented as monsters. Gym bros, gamers, political commentarists, pranksters, simps, etc. Represented as even more exaggerated versions as monsters.
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
Thanks a lot for promoting game development, never went so far into a game dev project before, not even close. Really amazing stuff of what you're doing!
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