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La Ville Sombre's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #423 | 3.000 | 3.000 |
Playability | #487 | 3.000 | 3.000 |
Theme | #935 | 2.000 | 2.000 |
Artistic Style | #957 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I noticed the ingame credit page was empty, the options in the options menu didnt do anything, the pixel art was hard to see while playing. I had hoped that there were an zoomed-in feature, so I can see more of the monster and the NPCs, then I can zoom out to see the whole map. I wish there were some sort of UI - like health bar or the amount of enemies left etc etc. The GDD is looking normal, but I wish there were more concept art images of the monster's & NPCs design during the development, and some notes on what you have learned and what didnt managed to learned in time. Overall, good game.
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
This is a game based on the concept of spreading the darkness. You walk (WSAD) as a ghost in a frozen victorian village and you can kill villagers or turn of the lights (E to interact). You need to kill all the villagers in order to win. As the time goes by, the darkness spreads. If you let too much time to pass, the dawn will come and you will loose the game. The initial plan was to make the act of extinguishing the lights make it so that the darkness speads around, but it was too hard of a task to do.
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
We tried our best with the time we had. We know we won't win but we will improve on the next one
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