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BANJ's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #426 | 3.000 | 3.000 |
Playability | #943 | 2.000 | 2.000 |
Artistic Style | #957 | 2.000 | 2.000 |
Cleverness | #1146 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The footage on the title screen is pretty misleading lol, as for the gameplay it's hard to grasp what exactly you need to do because it's not explained to you.
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
BANJ is a military strategy game where you must choose the number of troops you want to send to the front to try to retake enemy territory. You can choose the number of troops you want to attack the
opponent, if you have more than 2 troops out of 3 who win, the
territory is won, otherwise, he takes your territory, the game is won if
the opponent's base ( the big red octagon) is captured, conversely,
you can lose if your base is captured.
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
The game isn't finished unfortunately :(, there's some bugs. But I learned GMS from the beggining so i'm happy that i've done that :)
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Comments
It looking like cool idea and nice spreading implementation. But i seem to find the game a bit confusing. Since it's unfinished it's normal I guess. Good luck mate ^^
Thank you, I'm still working on it to get the game playable.