Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Darkness SpreadingView game page

Fight darkness with light!
Submitted by parchley — 41 minutes, 49 seconds before the deadline
Add to collection

Play game

Darkness Spreading's itch.io page

Results

CriteriaRankScore*Raw Score
Cleverness#4233.0003.000
Theme#4263.0003.000
Playability#4873.0003.000
Artistic Style#9572.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Pretty barebones game but it implements the theme, the game gets pretty laggy due to lack of explanation of exactly what the enemy is (the cubes) and it takes some time to figure that out on your own. The concept is pretty unique so bonus points for that.

Did you include your Game Design Document in your downloadable files?
Yes

Tell us about your game!
This is the first game I ever made. It's very basic, but I'm proud to actually having managed to finish a prototype, and share a home made game with the world for the first time ever. I also haven't touched Rust in ages, and it's my first time ever using Bevy. The source code can be found here https://github.com/parchley/darkness-spreading, but it's not very pretty.

I haven't decided what to do with this prototype going from here, but I had lot's of fun with making it, and many ideas I didn't have time for. Among other's I didn't mean the only map to just be a big boring arena. Sorry.

It's dark, and something is happening all around you, but it's hard to see what it is. But it probably isn't good. The evil cubes are invading the world everywhere it's dark, and it's up to you to bring some much needed light to stop the evil meanie cubes from spawning.


Controls:
- wasd
- space to fire
- ctrl to dash
- f to toggle flashlight
- g to spawn lamps (requires orbs)

Win condition:
There's no win condition implemented, but for the sake of the prototype I would consider it a win to stop the enemies from spawning, and to get the number of living enemies below 100.


Many things require energy to do, and will just silently not work if you're lacking energy. Genius :D Also, dashing against the borders of the arena isn't recommended. :P

Various bugs: I never meant to build this as wasm, but I had trouble making release builds for Windows and Linux, so now it ended up like this. I also couldn't get my character to load, so it was replaced by a boring capsule. The tutorials/hints are also very buggy, and incomplete. Sorry. If anybody wants to help please reach out to me. <3

Did you remember to include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Extra Notes
Thanks for encouraging us to make games.

Leave a comment

Log in with itch.io to leave a comment.

Comments

No one has posted a comment yet