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A jam submission

Amoria Game Jam 14View game page

An RPG exemplifying the terrain generation for Amoria
Submitted by iggy12345 — 2 days, 2 hours before the deadline
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Play amoria

Amoria Game Jam 14's itch.io page

Results

CriteriaRankScore*Raw Score
Cleverness#11461.0001.000
Theme#11531.0001.000
Playability#11771.0001.000
Artistic Style#11891.0001.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Why did you upload your source code? I can't play this.

Did you include your Game Design Document in your downloadable files?
Yes

Tell us about your game!
WASD controls, it's an infinitely procedurally generated terrain made mostly from scratch using the barebones engine, pygame. At this point the generation is working and you can walk around and the y-sorting is working for the tiles and entities! In addition to the game design document, there is also a UML document with a (mostly) accurate object model for the class heirarchy of the engine bits I've made.

Did you remember to include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Extra Notes
I prefer to make things from scratch, this is my first real attempt at game development after I spent a lot of time in high school making little games with the old gamemaker.

I've never done procedural generation before, and I wanted to do wave function collapse, but it was unwieldy, so I refactored the entire thing and implemented a cellular automata generation method, it works pretty good! I would like to return to wave function collapse in the future, possibly for entity generation like foliage and such, but I haven't gotten that far yet.

I hope you enjoy it!

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