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A jam submission

Lumina's Last StandView game page

Submitted by Minagy — 10 minutes, 31 seconds before the deadline
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Lumina's Last Stand's itch.io page

Results

CriteriaRankScore*Raw Score
Artistic Style#15.0005.000
Cleverness#934.0004.000
Playability#1004.0004.000
Theme#1044.0004.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Very nice! The game feels polished, the theme is implemented well and the aesthetics are great. Kick ass!

Did you include your Game Design Document in your downloadable files?
Yes

Tell us about your game!
In Lumina’s Last Stand, the player controls a skeleton character, waking up in a world of darkness with a single central beacon of light. The core gameplay involves surviving waves of enemies that try to destroy any light. Enemies emerge from ominous dark blobs that sit just outside the reach of the beacon’s light. By defeating enemies in each wave, players earn currency, which can be used at the beacon for three key purposes: expanding the light through torches, enhancing skills, and acquiring useful items.
The game's unique challenge arises as the blobs multiply after each wave, spreading even more darkness and increasing enemy spawn rates. Players must strategically place torches to extend their safe zone and enable the destruction of these blobs, which can only be damaged if reached by torch light. As the game progresses, the balance between spreading light and containing the darkness becomes increasingly complex, requiring tactical planning and quick reactions.

(More information about the game on the games page)

Did you remember to include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yeeesh

Extra Notes
This has been the most fun project we've ever worked on.

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Comments

Submitted(+2)

Really fun game, i found myself playing for a good while but couldn't manage to stop the spawners.

Thank you very much for trying out our game! Glad to hear you enjoyed it. We already gathered some balancing issues and bug reports and are more than happy to implement them :3