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Flame Fighter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #100 | 4.000 | 4.000 |
Cleverness | #423 | 3.000 | 3.000 |
Theme | #426 | 3.000 | 3.000 |
Artistic Style | #469 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Sometimes, differentiating between the forwards and backwards cards trip me up when playing "harder" levels, but besides that, it's a decent concept in relation to the theme
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
(See description on Itch game page for better formatting)
Controls:
Left click to play card (or press 1-5)
Enter to end turn (or click button)
Move map with arrow keys
Esc to end game
Getting started:
Start with 'Puzzle' mode to get a feel for the mechanics
Move on to 'Rogue' for the full (very poorly balanced) challenge
Goal:
Remove all flames before you are overwhelmed. Moving onto a tile or hitting it with water will extinguish a flame.
On your turn:
Draw cards from your deck until it is empty or your hand (5 cards) is full
Play cards by spending the water/energy specified by the card (playable cards are indicated)
End your turn to restock your hand and refill your resources. Beware, the fire spreads at the end of every turn. Be as efficient as possible
Did you remember to include your Game Design Document?
Look for design.html in the downloaded archive or visit a hosted version on github pages: https://b-r-a-n.github.io/gj_ps_14/design.html
Is your game set to Public so we can see it?
Yes
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