Play game
It Will Spread's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #1 | 5.000 | 5.000 |
Theme | #426 | 3.000 | 3.000 |
Artistic Style | #469 | 3.000 | 3.000 |
Playability | #943 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- This is a great interpretation on the theme. It must have taken a ton of work to set this up. Good job!
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
A terminal simulator where a virus infects your computer, and you have to find codewords in the infected files to give to your antivirus to defeat the virus.
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
Just a little about myself and my other project if anyone is interested
I'm a 20 year old game dev from Illinois who's been working in Godot for probably close to 4 years now. My journey into gaming started with Unreal Tournament 2004, and since then, shooters have been the primary genre I enjoy. While I've experimented with other projects in the past, the only project that's really taken any form past moving box has been Punkageddon. (And now It Will Spread)
Punkageddon is a hack and slash shooter with an emphasis on style, and to get to the point it's at now, it's been a journey. The game went through many complete redesigns, and it's completely unrecognizable from what it was back when the project first began.
The melee combo system was barely a focus, instead the only melee was kicking the enemy. The game was fun, but I couldn't expand it much further. It had grown as deep as it would ever get, and it wasn't deep enough. That's why that version of the game was gutted, and in it's shell, the project became what it is now. But even stripped to the bare roots, I still knew what I wanted. I learned what I was good at, and what I might want to cut back on. And I never gave up the passion to make my dream game.
I describe this tale because I think it's important for devs to remember, their first ideas are not infallible. A lot of first ideas are going to be, quite frankly, terrible, and the sooner that's accepted, the sooner a good idea can be built up instead. Do not be afraid to completely redo a project from scratch, do not be afraid to take some time off the main project to make a small game for a jam that started as a shower idea a full week after the jam started. (This happened)
Do not be afraid to do something completely new, but don't forget the roots of your flower of passion. Never forget the core of what makes your projects yours, even when the rest of the plant has to be cut down.
That's the idea I want to spread.
Leave a comment
Log in with itch.io to leave a comment.
Comments
No one has posted a comment yet