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Tulip Mania's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #93 | 4.000 | 4.000 |
Artistic Style | #469 | 3.000 | 3.000 |
Playability | #487 | 3.000 | 3.000 |
Theme | #1153 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- GDD seems simple and feels good to me. It has included images of features of what you want to implemented, how it should have look like. Enjoy the idea of using a style sheet for image references and art styles. I do noticed that you wrote targeted for PC and yet the itch page's tag said it is only targeted for web. Conflict of information is not good. Also what is the theme? What is spreading? There are no mention anywhere about it. I played the web version, it feels too fast for me so I didnt enjoy the game. I thought it was suppose to be relaxing, but it wasnt. During the play session, I do see that ya have weeds and tulips that are "spreading" around, but that doesnt feel like it aligned with the game jam's theme. I enjoy the idea of a stock marked for tulips and the art style seems calm for what it is. I just really want to emphasize that the game should slow down because I did noticed some visual bugs during play session.
Did you include your Game Design Document in your downloadable files?
Yee
Tell us about your game!
Play as a Dutch tulip farmer. Game the market, plant tulips, kill weeds, in a journey to become the greatest and richest Dutch tulip farmer the world has ever known.
Controlled only using mouse!
In the gardening screen, you can grow tulips and use them in the stock game screen. Click the arrows in the bottom to switch screens.
Did you remember to include your Game Design Document?
Yee
Is your game set to Public so we can see it?
Yee
Extra Notes
This is our team's debut game!
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Comments
Neat game! like the art style and the idea of a tulip economy game is pretty unique. Same with the previous comment but I did find that the UI made playing the game far more difficult. It would have been good if it stayed on the screen a bit longer and if the hitbox for mousing over them was a bit wider. I also wasn't 100% sure what I was doing once I harvested tulips or if it was supposed to be doing something automatically.
Nice lil market game.
I did find the rollovers annoying after a bit, like they get in the way, maybe a longer wait before displaying so not on an immediate rollover?
So i guess they don't just ship n sell when i pick em, i gotta wait for the market out to trade...interesting....
Nice work...