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A jam submission

MedicalypseView game page

Demo of infinite runner. Later iterations will have unlocking abilities and such!
Submitted by CoopsGaming — 4 days, 12 hours before the deadline
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Medicalypse's itch.io page

Results

CriteriaRankScore*Raw Score
Cleverness#8762.0002.000
Theme#9352.0002.000
Playability#9432.0002.000
Artistic Style#9572.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • I found the game very janky with no goal of what to do at all. The theme is only there in the story, which is fine if this was a narrative game, however it isn't. I also did not like the art style of the game, it seemed like default assets from the Unity store.

Did you include your Game Design Document in your downloadable files?
Yes

Tell us about your game!
Mechanics: The player can run/slide/roll/jump to evade zombies. Touching zombies causes damage. Touching 'civilians' gives upgrade points and slows the zombie spawn rate.
Story: You are a medicine runner in post-apocalyptic environment. Save people and yourself! Controls are built for mouse and keyboard, with specific control scheme, and longer story available on the main screen.

Did you remember to include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Extra Notes
First game jam ever, thought I'd do it solo, but picked up a UI artist for buttons after I got started, so that was cool. I've streamed most of the development in the hangouts of the Pirate Software discord and made several friends in this endeavor!

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Comments

Nice idea, however zombies spawning in batches makes it unfun to play however its pretty fun :3. Also speed upgrade when???

Developer

Thanks for the feedback! Speed upgrade can be bought after you save a collective 5 civilians among your runs.
Spawn batching will be investigated and updated before I go to bed to make it more...'fun.' Mwhahahaha

Developer

Update posted.

Fixed a UI issue in the game over screen, adjusted spawn method to feel more 'smooth' and offer a more constant difficulty that grows gradually.