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The Legend of Ján Ïtor 💀's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #109 | 4.000 | 4.000 |
Cleverness | #423 | 3.000 | 3.000 |
Theme | #426 | 3.000 | 3.000 |
Playability | #1177 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- GDD: I enjoyed the mood board and the palette. But I would love more if there were a development timeline and expand more on the development roadmap of the game. Game: Worth mention that I am using a VM to play the game due for safely reasons and it might have a impact on the custom engine. However when I tried to run the game, it crashed right away.
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
Adventurers are spreading a lot of slime and other mess in the dungeon and you are the one tasked to clean it up before it becomes out of hand.
You have to run around the dungeon, clean up slimes, refill chests and torches before the next batch of adventurers arrives :)
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
So... tired. 😴
Also, the game is made in a custom engine so that might get flagged in some anti-virus, source code can be made available to judges on demand if needed.
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Comments
Game seems to work well mechanically.
When I ran it using the "main.exe" file it never played any sound or audio for me. I can see a folder for sound and audio and the files play on their own separately, but did not seem to work when running the game on my system.
The sprint/clean mechanic is interesting but probably needs some tuning, I found it a hassle that my water bar was so short and I had to refill it very often. Doubling the length of the bar would probably fix this annoyance, or allowing cleaning while holding the bucket (since you can sprint with it but not clean with it in hand).
I felt like I should have had like a "chest refill" task to accomplish along with the torches and slime, but they didn't seem to do anything at present. From the gdd it's more for attracting/luring the adventurer, but I wasn't sure of the purpose of that; perhaps it's for a future version.
Otherwise, the game looks nice, and for a custom engine it seems to be running smoothly, aside from my audio issues. Good work!
Thanks for playing our game and leaving a detailed feedback, really appreciated ;)
We ended up removing the audio altogether at the end of the jam because we were still using placeholders and didn’t have anyone to work on audio (looks like i still bundled them with the game though 😱). I’ve added a note to the game page, thanks for the reminder!
Have a nice day.