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[OBSERVED]'s itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1qpfFF2UnnoOJPOUYD15e1Du38VtL9wJwhwIeGl30-sM/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarize your game!
[Observed] is a 2D platformer with multiple paths to navigate the stage. Use a dash ability to avoid spikes and traps, and live with the weight of your actions.
Please explain how your game fits the theme.
We wanted to make a game where being watched came across as ominous or overwhelming. We took a horror approach where poor choices could weigh on your soul, while also setting the game in a broadcasted survival game show environment.
Did you use Generative AI to make any assets in your game?
No
Is there anything you'd like the judges to pay particular attention to?
We specifically enjoyed learning and playing with special effects and level mechanics.
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Comments
Cool little game! The movement felt pretty solid overall, there were a couple tight jumps, but nothing too unforgiving. I liked the "good" path "bad" path idea or at least it seemed thats what was going on. I did murder a few people on one round half way through cause I ran out of time and was forced to go on the bad path, I did die on that run so it was a bit of a shame that it kept those people dead. A proper checkpoint system that remembers the actions that changed since your last death could have helped there, but I was happy there was at least one checkpoint towards the end, cause I did end up dying on the spike jump down area. Great work though!