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Rusty Soul's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1O3Fu2N-xJC4VJylaiM_h-NyACI7EUHToeS4sy_3XAjs/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Rogue-like game were you play as a sword being controlled by an adventurer.
Each run has a random adventurer who swings you (the sword) in different ways. Collect orbs when you hit an enemy to power up. When the hero dies another one takes its place. But your power level stays the same.
Please explain how your game fits the theme:
The game was barely finished on time so it's not very balanced or fun.
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