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A jam submission

Crown of PersuasionView game page

Submitted by aki_bread, jennscale, CRI-ti-cal — 9 minutes, 56 seconds before the deadline
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Crown of Persuasion's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1WPv38paeKSVLSQ-hQbZdcl2xdhdMMX7QTHlHmInw2Lw/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Crown of Persuasion is a 2D platformer game where the player is a powerful crown that grants its wielder immense persuasiveness. The crown must choose between three leaders and decide who is worthy of its power, and who can help the village overcome its hardships.

There are two primary gameplays:
Selection gameplay: The player has to choose which leader to deal with the trial that the village has faced
Post-selection gameplay: WIth the leader you chose, you get to interact with the NPCs in the village to solve the event.

Please explain how your game fits the theme:
The crown is a mysterious artifact that had been used by ancient kings and queens.

It is a weapon because it provides the power of persuasion, which can be used to bring good or harm depending on the user’s intent, just like how a knife can be used for both cooking and stabbing.

Rather than interpreting “You are the weapon” in a physical way, this game emphasizes how non-physical things may also be used as a weapon towards others.

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Comments

Submitted

i enjoyed the story and artwork! going with the interpretation of using your words to affect others was great for what you went for. it was interesting seeing how the different leaders would react and speak to the villagers.

something strange that happens is i'll stick to the walls if i jump and move into them, and there was also a moment on the far right wall where that caused me to fall through the floor and into the abyss... so i had to reset.

congrats on the project of course! i enjoyed it a lot!