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Bubo's Journey's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1Rww8K9pijLeUafJijVD6STslj_G82ZsPQO-78bp57E0/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
BUBO’S JOURNEY is a 2D platformer game that has the player taking control of a pathogen creature named Bubo in his attempt to survive the immune system of the rat that swallowed him! Player reset immediately upon taking damage as do enemies, offering a fast-paced environment. The time to complete the level is timed giving the player a sense of urgency. There are collectables that increase max ammo encouraging player exploration along with efficient clears.
Please explain how your game fits the theme:
Our Interpretation of this theme involved mechanics and art direction. Our main form is combat is sneezing projectiles. There is no external weapon that the player uses, they use their own “bodily” function to fight. We were inspired by the theme to focus our art direction around being a form of weapon and we chose a virus as our player character. Your mission as the player is to infect the animal that you find yourself in (A Rat for the first 3 levels). The player is a weapon both in both art direction and combat mechanics.
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