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A jam submission

Auto Pixel ClashView game page

Submitted by IndieBen — 6 hours, 36 minutes before the deadline
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Auto Pixel Clash's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1WWqGamP3lfGC6Nd2pNjfEuK4-CqmV2G-7PVJIuAyF4E/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Prepare: Use Battlepoints to buy units, assign abilities, and modify stats.
Battle: Your units fight automatically against enemy waves.
Win or Lose:
If you win, earn more Battlepoints to upgrade and refine your team.
If you lose, start from scratch and experiment with new broken builds!

Please explain how your game fits the theme:
The theme "You Are the Weapon" is reflected in how your units are your weapons—you don’t just recruit an army, you build it. Every attack speed buff, stat upgrade, and ability you equip turns them into unique, unstoppable forces of destruction.

Is there anything you'd like the judges to pay particular attention to?
Is making trying to make cheated units fun in itself or not?

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Comments

Submitted

I tried it at first, and did not realize you could upgrade your units. It gets very strong very quickly - kinda odd the melee guy gets better at being ranged than the rangers though

Wish there were some stronger enemies to go with your wildly overpowered units

I did love druids turned into bears. Bears are cool. This message was brought to you by the bear gang.

Submitted

Good choice of assets, looks nice together. I had a little trouble at first, going straight for base units and dying a couple times. I made it fairly far going rangers first then some druids. 

And i was going to leave a review there but then I saw your screenshot with stats for individual units, and played again, this time far too powerful! So some opportunity for UX improvement. It was quite fun and I played longer than I intended!