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A jam submission

IcbmView game page

Small Galaga-like game made for the 16th pirate software gamejam
Submitted by Piglet Sandwich Studios — 14 hours, 7 minutes before the deadline
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Icbm's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1n4MotCFSAezkuAQeLFqq9mjra60T73yKgHRO5hGJfVc/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
My game is called Icbm. In this game you control the missile and try to survive alien UFO's and incoming asteroids for a long as possible by dodging them or shooting them. After you get shot by an alien or collide with an alien or asteroid, you lose your guns and have to guide the missile into the alien base for a final multiplier to your score based on accuracy and dodging skills.

The controls are simple - WASD to move and left click to shoot towards your mouse.
Have fun :)

Please explain how your game fits the theme:
Icbm fits the theme because the player is the ICBM (*I* cbm) and has to crash into an alien base. Since the player guides the weapon, the player is the weapon

I made this game so I could play it as an application rather than on a website, so if you play it in browser, don't click the EXIT button on the starting screen as it will crash the game and require you to reload the cite. Sorry.

Is there anything you'd like the judges to pay particular attention to?
This is my second game made using godot (I started off with gdevelop and scratch, both codless engines), so if there are any tips you can give me based off this game I would appreciate it.

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