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A jam submission

I Must ConsumeView game page

Grow or Die
Submitted by Psyrek — 5 hours, 53 minutes before the deadline
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I Must Consume's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1k035sfFgYpTJFRxgJNQIYfeNwCyfhiCJyEudPQmIT_Q/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
I Must Consume is a tactical strategy game where you control a ravenous living weapon. Grow your mass by consuming enemies for energy, while racing to smother enemy spawners before they overwhelm you. Every move risks destruction – expand strategically to survive. Outsmart their attacks, feed your hunger, and dominate the grid.

There is a how-to play screen inside the game if needed.

Please explain how your game fits the theme:
This game fits the theme because the player isn’t controlling a character who uses weapons—they are the weapon. The biomass exists solely to destroy its enemies.

Is there anything you'd like the judges to pay particular attention to?
I want the judges to pay particular attention to the core loop and visuals, as these were my primary focus. I built everything from the ground up—code, graphics, and the title theme. At the same time, the combat theme and sound effects were sourced (Pixabay). Everything else reflects my effort and vision.

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