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A jam submission

Operation: VirionView game page

2D platformer where the player is in charge of defending a human’s body from different pathogens trying to infect it.
Submitted by DerangedDuck — 4 minutes, 43 seconds before the deadline
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Operation: Virion's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1DE5NVkklcHiZ55E1PuiljfUbHAUGyxEm5d56ZFfO-n0/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
The player controls a character that represents a white blood cell, an agent of the immune system, that traverses different parts of the human body in order to defend it against swarms of invading pathogens. Each level consists of a platformer-style area through which the player moves by moving from side to side, up and down and jumping over, between and through obstacles. The player can also move using their cloning ability by swapping to the most recently created clone.

The player will have to make use of their cloning ability to make clones of themselves to aid them in defeating hordes of enemies, as well as a boss in each level. They will also need to complete some puzzles/specific maneuvers in order to unlock special areas. In order to progress through the game, they will need to build new abilities, to do so they will need to collect as many proteins as possible during each mission, which they can then use as building blocks for new abilities.

Please explain how your game fits the theme:
‘Weapon’ interpretation - The player is acting as a white blood cell in the immune system that kills off the viruses entering the body. The attack mechanic consists of the player character cloning themselves and aiming the clones at the enemies, so the player quite literally is the weapon.

In the context of a platformer, players often make use of weapons such as swords, guns, or even their fists. In this game, however, the concept of a weapon extends more to the player themselves as the agent of destruction. The only way the player can defeat enemies is by making clones of themself to swarm and collide with pathogens. Using a blend of careful timing and physics, the player will be able to clear each area of pathogens to defend the body, or dodge the pathogens that are invulnerable.

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