Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Only You Are WorthyView game page

It's an idle game mixed with RPG progression. Very graphics, much game. Wow.
Submitted by Aelkirie — 7 hours, 38 minutes before the deadline
Add to collection

Play game

Only You Are Worthy's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/173IuMSb9iubGsC7SfiWgAQmEh5pHYmcGXEWmLEsVo3s/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
It's an idle game where you can upgrade your power as a weapon, carried and wielded by many until you either become a famed weapon or become abandoned. Play the game by purchasing abilities, dragging them from left to right, and get help through the help tab on bottom right.

Please explain how your game fits the theme:
The game has you as a weapon, with the lack of normal player agencies like controlling the humanoid wielding you, moving around, or interacting with people. The only thing you can do is improve yourself so that you can become a better tool, a better weapon for others.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Tbh I barely knew what was going on until the end of my run, but it was fun and I could see people min-maxing the hell out of this. Lots of potential of here!

Developer

It do be like that. Though, I would need to add way more gameplay features for people to enjoy minmaxing everything. Thanks for playing!

Submitted

Played a few rounds and hard was really brutal! Not going to lie this has quite a lot of similarities when I was brainstorming my game so this game hit my sweet spot. Good to see such ideas got implemented! Ideas such as upgrading yourself to fit the user's need, and also guessing the user's need (which I ditch later on) are quite unique ideas and just seldom seen in the jam up until now. Good job!

For a few small critiques, I'd say the skill inventory got refreshed quite unexpectedly (one time I wanted to save exp for disappears when I was nearly there) and it would be better if there is some kind of foretelling just to not frustrate the player. Also, I think a character picking up the sword with the amount of health he had left is not entirely fair. (I have times where a character was left with extremely low health, single digit, and was killed next turn when he got the sword). Polish-wise, more visual effects would be nice, eye candies, jumping numbers, and screen shaking are never a bad idea and would just elevate the game a bit more.

Anyway, I fully appreciate your effort here and I'd say it's a job well done!

Developer

Yeah, most of those mentions are within my scope of expectations. This was my first time releasing a game, Godot or not, and I also considered some of the problems you mention during the design, but just lacked the time to do it. After all, most of the effects you see are hardcoded by me, instead of using Godot's actual nodes, like a Particle Node if those exist. It wasn't until the last day of the Game Jam until I realized Godot has a tweening function xD.

As for what I could have done better with the issues mentioned:

- I could have added a countdown timer when the shop is full and are about to refresh, like Tetris.

- I could have also added the Tetris "Store Slot" to store something in the shop grom being refreshed.

- I could have set it so when the sword is taken by a new wielder, all active ability cooldowns refresh, so if you have Recovery, you get an instant 50% healing.

- I should have added a % area heal when entering a new area, but I forgor.

Still, it has been a learning experience for me. Thanks for playing my game!

Submitted

I LIKED THE THEME OF HAVING A WEAPON PASS DOWN TO DIFFERENT CHARACTERS. HAVING AN "AUTOBATTLER" TYPE LOOP HAVE CONSTANT ACTION WHILE I SHOP AROUND FOR COOL UPGRADES IS A GOOD CORE LOOP THAT KEPT ME ENGAGED. I STRUGGLED TO RELIABLY PURCHASE UPGRADES FROM THE SHOPS-- NOT SURE WHY.

Submitted

Nice one! It took me a while to get how many experience points I had, but then it was cool to optimise the skill slots

Submitted

A good Sword based auto battler. Hard is true to its name and required some slight cheesing for me to win. The shop resetting when it got full still has me annoyed at times and lead to some losses. The lack of healing made the game extra difficult.

Developer(+1)

Yeah, most of that is understandable.

- The shop quickly resetting without notice was definitelt frustrating. I could have added a visual countdown timer for a reset when its full.

- The lack of healing was mainly my blunder. I forgot my game was supposed to heal characters by X% of their max health when they enter a new area.

Thanks for playing my game!