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A jam submission

Sheptun - The Lost BladeView game page

A tale of Sheptun, a Shaman whose soul is trapped within a forgotten weapon. Will he reclaim his body?
Submitted by Miyabell — 1 hour, 32 minutes before the deadline
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Sheptun - The Lost Blade's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1ab0Z8wMBsvJD8vrtbMiOiPsjFYaMXctahmKHMv9ENW8/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
***
Info:
"A tale of Sheptun, a powerful Shaman whose soul is trapped within a long-forgotten weapon lost in time. Will he reclaim his former strength and body, or will he be forever bound to the darkness of his imprisonment?"

< This is the beginning of the story where Sheptun is found by an Elf Adventurer. They are both lost in the cave and attacked by silmes>

***
Theme interpretation:
You are a powerful shaman whose soul was trapped inside weapon. You still can throw powerful spells, but you cannot move unfortunately

***
GDD: https://docs.google.com/document/d/1ab0Z8wMBsvJD8vrtbMiOiPsjFYaMXctahmKHMv9ENW8/...

***
Mechanics:
This game is a mix of storytelling and playable levels - there are only two levels, the same enemy, different difficulty (enemies wield different number of elements).

To cast spells use:
- Q (offensive attack) - low mana, low CD
- W (selecting elements) giga low CD and giga low mana, change often
- E (shield) - high mana cost, high CD, you cannot spam it

There are five elements in the game: water, fire, nature, earth, lightning. Each have unique strength and weakness. Goal of the game is to quickly counter enemy element and manage mana correctly.

Be careful as you will get more damage if you select weaker element.

Tip: in game you have circle with runes for elements selection - red arrows (counter-clockwise) show weaknesses - blue arrows (clockwise) strengths.

Game should be approachable if you go through in-game instructions.

***
Creator:
I am solo dev, but I get some free music from the Internet. Credits and links are in the game description and in GDD.

Please explain how your game fits the theme:
Thank you so much for playing! It is literally my first game ever and first jam ever.

Is there anything you'd like the judges to pay particular attention to?
To be honest I would love any feedback at all since it's my first game - what you liked what you disliked. But of course I understand if you don't have time - there are a lot of submissions.

I spent the most time on assets and coding (but please treat me as a novice programmer). I would like to know how you liked the assets and if you were able to find bugs. That would be the most awesome feedback for me.

I spent the least time on level design, and I am not happy with that, I wanted them to be challenging, but not sure if they are not too hard. Anyway since I didn't tried hard enough I don't feel like this part deserves any feedback. Same for the sounds.

Thank you for reviewing my submission!

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