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Colonize Proxima's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1qimtZp1zBJpiRiop9fPmpYit9xRWnk5UGus53uW2ZD0/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Top-Down RTS where you are trying to establish a new colony in the Proxima Centauri system. Collect resources, man the turrets and beat back the locals.
Mostly controls with the mouse.
Please explain how your game fits the theme:
The player is both literally manually operating each turret and figuratively being used as a weapon against the environment and local population.
Is there anything you'd like the judges to pay particular attention to?
This isn't the first video game I've made but it was my first game jam and my first time using Godot. I learned so much throughout the project that I started realizing midway just how poorly I had implemented some of my mechanics.
One thing I am really proud of is the building system. It is a bit clunky to add onto, and there are a few bugs, but I really enjoy watching the resources travel around the road system to get to the construction sites.
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