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Swordy's Tale's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/11DXER9y1Hbm1m_4Z8IIl8KQk2epTUPNvTGSHVJaDXUs/edit?tab=t.0
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
You're a sword (Swordy!) who has been abandoned by the hero who died to the final boss. You've gotta go find your friend Shieldy and build your little village together.
Top down game, controls with WASD. Space to interact with trees, rocks. B and I open the inventory because people kept asking us why it was B so we just also made it I. C shows/hides the controls list. The mouse is required to start the game and also to close/select in the trading post.
Your main mechanic is chopping down trees to get wood, which you can then trade for stuff, and eventually trade for more stuff, and eventually find and recruit Shieldy!
Please explain how your game fits the theme:
You're a weapon (Swordy!) that was used for many years to fight against the forces of evil. But now that your hero has died, and you've sat alone on this island for many years, it's time to do something. You act as a sword, chopping down trees and breaking rocks, but your fighting days are behind you.
Is there anything you'd like the judges to pay particular attention to?
The whole game/demo is less than 10 mins. If you can, try to finish the whole thing and see the end!
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