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Patron's Plunder's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1WXgfkrOnVMHuNdsg4PXBoF1xfn8MctWRIwhD1yjhQ-w/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
It is a point and click, top down game inspired by some of the mechanics of FTL. You control pawns to defeat enemies and progress through the Point of Interest (POI) map. The current ultimate goal is to clear all of the map's POIs.
There are abilities that differ depending on what type of POI you arrive at. These abilities can either affect your pawns, the capabilities of your ship, or the enemies directly.
Please explain how your game fits the theme:
We interpreted the theme as you (the player) are the weapon, and your goal is to destroy everyone you come across. You control your own pawns however you want, and use your powers to destroy whatever is necessary.
In our game you are the god to our pawns, and you fulfil their desires by providing them with your power to surpass their limits, or smite their enemies.
Is there anything you'd like the judges to pay particular attention to?
We came into the game jam with the mindset of using it as a learning experience. Any feedback that is noted would be appreciated.
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