Solid main mechanic, but I feel like around 70-80 mass it is very hard to progress, and it does not matter which direction I use, I lose mass either way. Probably if there were some consumables, or tiles that you can freeze to be yours, or any other goal to consume I would play it a lot more. I think this is a strong foundation, and the minimal style works well. Hope you continue developing it, it could be a great game!
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Mass's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 5.000 | 5.000 |
Cleverness | #423 | 3.000 | 3.000 |
Artistic Style | #469 | 3.000 | 3.000 |
Playability | #487 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Hey excellent theme here. pretty enjoyable too. ways you could expand this concept: add some terrain, or collectables to add nuance to my decisions per turn, currently the best strategy is to just count how many little white guns ill destroy every time I move, and move in the direction with the most kills. If there was powerups, like a double turn, or walls to put my back against, id be more inclined to make more nuanced decisions. would be cool to see a portal esk level system, where i have a mass and I have to reach the end of the room with obstacles and such.
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
The player controls a black mass of cells on a grid as a single unit, directing them up, left, right or down. The mass is surrounded by enemies, placed randomly every turn. Mass tries to expand in this direction – either successfully if the cell in the direction is empty, or kills an enemy. Every decision and situation only lasts one turn, but overall strategy affects if the mass grows or shrinks. Then enemies take their shots, reshuffle, and the turn repeats. The mass quickly forms a very complex shape, maybe even breaks into multiple pieces – but this only provides more opportunities to grow.
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
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