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A jam submission

Rna WobbleView game page

Fight the spredding Virus
Submitted by hyraxgames — 8 hours, 47 minutes before the deadline
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Rna Wobble's itch.io page

Results

CriteriaRankScore*Raw Score
Cleverness#934.0004.000
Theme#4263.0003.000
Artistic Style#4693.0003.000
Playability#9432.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Pretty fun game but hard to control because the visuals constantly look like I'm going to heaven. Did you test this on the highest settings?

Did you include your Game Design Document in your downloadable files?
yes

Tell us about your game!
You fight as Mr. RNA a Red bloodcell on the quest to clease the body for a virus that's spredding.

You fight with guns because we like shooting things and try to survive all the enemies. When all the enemies are killed, you fought off the virus and saved the day!.


The Crosshairs don't work on purpose to make the game harder, all the characters are funky and kinda hard to kill.

The Giant guy does not take damage delt by the pistol.

The weapons get refilled with ammo ever 50 seconds.

You die like in GTA.

You can kick enemies around when they're dead using Left ALT.


You can throw grenades, but they usually never fly the way you want them to fly.

You got no ammo pickups because it makes the game harder.

Some enemies deal damage when they die and explode

Did you remember to include your Game Design Document?
yes

Is your game set to Public so we can see it?
yes

Extra Notes
2 of our 5 teammembers left at the end of the jam meaning we had no level or UI.

So Me"Hyrax games" had to quickly Create the UI and the Level, this ment i diddn't have time to create a proper AI spawn system with Waves like i was working on as the Level was kinda important.
We wanted to spend more time on our own stuff

Kodem made the game design document
Gareth_S_CG (Serenity) moddeled all the characters
Hyrax Games"Me" Did the rest from coding to UI and functionality.

When picking up weapons, make sure to not move before the character has picked up a gun as there is a change it'll might lose it's referance to the gun and break the system.


MAke sure you have a DX12 graphics card, otherwise it won't run due to us using Unreal 5.3 and the tired me forgetting to change the render pipeline to DX11

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