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Stargrazing's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Game Design | #6 | 3.266 | 4.000 |
| Mechanics | #8 | 2.858 | 3.500 |
| Narrative | #9 | 2.449 | 3.000 |
| Fun | #10 | 2.449 | 3.000 |
| Overall | #10 | 2.552 | 3.125 |
| Music | #10 | 1.633 | 2.000 |
| SFX | #10 | 1.633 | 2.000 |
| Art | #10 | 3.266 | 4.000 |
| All Around | #11 | 2.858 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love how the stars are dispersed, it has such a distinct visual style, especially from the mini-map view. Is it procedural generated each time? It took me a while to realize I shouldn't just be moving around the whole time, but there so much I wanted to see.
Yup, totally procedural; intensity, size, and offsets are all driven by noise algorithms. At some point I'd like to add export/import of the seeds so that people can share their "universe".
And as long as your cow is in a good place, don't be afraid to explore on your own! She'll just keep eating in the background, and if you get worried you can always click the cow button at the top to zip right back.
(Just a heads up, the universe currently has an "edge". I intend to fix that eventually, and make the map wrap around, to make it both more interesting and easier to explore)