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Which path did you choose?
How does your game bring our theme, OUT OF TIME, to life?
Well, the hero arrived too late, i.e. ran out of time, and has to rewind it first in order to try to fulfill their quest again.
To rewind the time, they have to descend a dungeon - where the unfortunately also can run out of time ....
Lastly, the developer ran out of time as well.
What did you do to ensure accessibility of the game?
First level serves as a kind of tutorial. Like the Mario Bros 1-1 thing
Did you include the Indieformer or Patch Notes logo somewhere in your game?
If AI was used in your game, let us know how you used it.
Asked ChatGPT once because I didn't want to read the docs lol. No AI slop here.
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