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Something, Something - Game of the Year Edition's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Integration | #349 | 1.732 | 3.000 |
Gameplay | #363 | 1.540 | 2.667 |
Fun Factor | #385 | 1.347 | 2.333 |
Innovation | #391 | 1.347 | 2.333 |
Sound Design | #402 | 0.962 | 1.667 |
Overall | #404 | 1.347 | 2.333 |
Art | #413 | 1.155 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
Even from the very title screen, the game embraces the idea of chaos. There is no order to any of the elements, everything is haphazardly placed around with music blaring into one's ear. The "errors" cause the entire game world around it to collapse and fall into chaos. The camera starts shaking violently, glitchy particles come out of the player, and chaotic events start to occur. There is no rhyme or reason to anything in the game. The only concept that the game stays loyal to is pure unfiltered chaos
Did you include a fake publisher splash screen at the start of your game?
Did you use the Audius API in your game?
If AI was used in your game, let us know how you used it.
It was used in some of the NPC's dialogues to improve the quality of their speeches
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Comments
I mean this in the best way possible: Love seeing another broken mess of a game with some parody level humour.
What to do here?
Mechanics are very interessting and really relevant to the topic. Good job!
@-$# o55