fun idea to put a new twist on the player as the level goes on :)
Play game
Watch_Patch_Notes's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Integration | #60 | 3.653 | 3.875 |
| Innovation | #150 | 2.828 | 3.000 |
| Fun Factor | #150 | 2.828 | 3.000 |
| Overall | #164 | 2.770 | 2.938 |
| Gameplay | #178 | 2.711 | 2.875 |
| Sound Design | #201 | 2.475 | 2.625 |
| Art | #295 | 2.121 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
Every “patch note” intentionally breaks a core rule and becomes the new mechanic: inverted controls, blinking/missing platforms, camera flip, falling UI buttons, timed 90° world rotations, and a fake crash screen. The HUD streams patch notes live, so the player must read, adapt, and exploit each “error” to progress.
Did you include a fake publisher splash screen at the start of your game?
Yes
Did you use the Audius API in your game?
No
If AI was used in your game, let us know how you used it.
Nope


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