Nice! Has potential if you could get the rhythm hits synced up, I can picture is flowing pretty awesome. I like how you did get the characters dancing to the beat! Good job. I should have done more of that pulsing movement, it works well for that. I tried to do a dance party in space with tiny horses, I had more stuff that synced perfectly but had to strip it down because I was afraid it might seriously injure someone haha. It's kind of a fine balance between cool and headache.
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ZomBeats's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound Design | #260 | 2.000 | 3.000 |
Art | #343 | 1.833 | 2.750 |
Gameplay | #345 | 1.667 | 2.500 |
Innovation | #357 | 1.667 | 2.500 |
Overall | #365 | 1.611 | 2.417 |
Fun Factor | #370 | 1.500 | 2.250 |
Theme Integration | #429 | 1.000 | 1.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
Born from a beautifully failed attempt at a smooth, beat-based action game, this chaotic mess is what you get. The game is hard, timing is meaningless, and the zombies? Utterly brainless. But hey, at least the beats slap. Enjoy the chaos!
Did you include a fake publisher splash screen at the start of your game?
Did you use the Audius API in your game?
How did you use the Audius API in your game?
The game is a rhythm game; the music's beat is the gameplay.
I use Audius API to stream a random, popular song. I then analyze this music to detect the beat, which directly controls the timing for all player actions, enemy movements, and visual effects.
Streaming new music makes every single playthrough unique and unpredictable.
If AI was used in your game, let us know how you used it.
I used AI to generate the weapon sprites.
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