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Buggy Ducky's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound Design | #47 | 3.472 | 3.472 |
Theme Integration | #48 | 3.778 | 3.778 |
Overall | #74 | 3.319 | 3.319 |
Art | #87 | 3.528 | 3.528 |
Innovation | #90 | 3.194 | 3.194 |
Fun Factor | #116 | 3.000 | 3.000 |
Gameplay | #132 | 2.944 | 2.944 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
As a QA tester you are used to dealing with bugs, but in this case you can no longer tell a bug from a feature as you lose your sanity.
Did you work in a team? If so, link their itch profiles.
ella3nchanted
XeKat
Gooneytunes
Er3te
itzzstrike
nebobyeoli
Sea Tiger
Kasteo
saucytango
seanamh420
MungyMug
willows-games
Workhorse Games
klightgrove
Quietsam
Fresh4
Zicila
TheLastViny
Did you include a fake publisher splash screen at the start of your game?
Did you use the Audius API in your game?
If AI was used in your game, let us know how you used it.
AI was used as a coding assistant for the design team to explain concepts, such as other users code, and helped them figure out interactions with components in our levels.
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Comments
A very interesting and original experience, very good world building and you can also see that there is a lot of talent behind it, it was a little complicated to play on the web by the way.
this was quite an experience indeed
This is a good way of implementing the error theme.
Escape the room game design with a mixture of "coding."
Cool idea. It was hard to play on web, so consider adding an alternative keybinding to tilde type of a key for web builds.
The gimmicks for each level were unique and pretty awesome. I was stuck on the first level for a bit because I thought pausing the TV was a reaction speed check and choppy FPS kind of discouraged experimentation. Unique, yes but it did make me feel queasy.