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A jam submission

Ascension: OPR Mission Jam 2View project page

A mission for OPR: Age of Fantasy - Regiments created for the second mission jam.
Submitted by Gendif — 5 days, 10 hours before the deadline
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Ascension: OPR Mission Jam 2's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#33.8893.889
Adherence to Theme#34.0674.067
Rules Clarity#43.7333.733
Concepts & Originality#63.8673.867

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Why 1500 points max?  Wouldn't this still work with larger armies?

May need a sample map to show the objective placement.  There was a lot of restrictions and it may just be easier to provide an established setup.

Is it possible for the player with the ascended hero to just rush and get off the board in 2-3 turns?  With all the powers active it seems very difficult for the defender to win.

Developer

1500pts is what I'm used to but it could totally be played with more. The more points the harder it is for the defender as there's more to cut through to escape.
If the attacker leaves a clear path then yeah, I can totally see the defender just leaving. I'm hoping that the 'Burdened by Might" rule prevents that though. If you have any thoughts or examples of how the Hero might still be able to just leave I'd love to hear them.

Submitted

This actually sounds really fun because it encourages you to take the most tricked out hero you can. 

And AoF has a ton of huge mounts like Dragons. 

I don't know if the intent was actually Tough(12-15) Heroes but given the cover image I assume so. 

Also because everyone will pick the biggest mount they are possible allowed (even without flying or fast) probably the two powers that makes you invulnerable and always win combats are to strong. 

You can charge around units, so ironically it feels like the attacker is going to have to do everything he can to lock down the Ascended - defending - so it doesn't reach his zone. But he literally can't win combats until he takes 3 out of four objectives, that'll be difficult. 

If both players had their own Ascended/something similar and could damage each other you'd have a Havoc Hero on a Dragon vs Imperial Hero on a dragon duking it out, or a Lizard T-Rex vs some Zombie Dragon with a Vampire or similar. Which granted, if they were the same the theme would be diluted, but I really like the image of it in my head. 

I think you'd need to playtest this a bit but could probably make it really cool.