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A jam submission

QilinView game page

Submitted by wslu42 — 1 hour, 16 minutes before the deadline
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Qilin's itch.io page

Chosen theme

Quantum da Vinci

Describe the game, the mission and the connection to quantum physics
Gameplay: https://wslu42.itch.io/qilin
Source code: https://github.com/wslu42/qilin

# Quantum ideas involved in this game
In this work I implemented randomness, superposition and entanglement through QASM backend (micro-qiskit for LUA, specifically). The user control is just a three-qubit circuit composer with circuit depth = 3, and by using X, H, and CX gates we asked user to come up with states match to the falling enemies.

The idea that I am experimenting is how to represent in-game locations with quantum states. In Qilin this is realized in controlling where the laser beams are shooting. It requires proficient understanding of 3-qubit states and the player's fast response to put together a quantum circuit which maps to the enemy's location using circuit composer. The goal is simple - shoot down as many as enemies as you can!

# Mission of this game and Relevance to the theme QUANTUM DA VINCI
As an inspiring and pioneering engineer, Da Vinci has inspired artists, architects, and engineers of many disciplines. As NISQ (Noisy-Intermediated-Scale-Quantum) hardware is approaching real applications, we will also need to cultivate our next generation quantum workforce to continue our journey developing a scalable universal quantum computer. In this game I am looking into how to build a game that trains our next generation quantum engineers who are proficient in using quantum circuit composers to come up with quantum circuits mapping to required quantum state combinations. (In the game it's called "Quantum Da Vinci program, QDaV for short." as introduce by our beloved guide Daedalus)

Credits and roles
Soloed by Wen-Sen Lu from Quantum simulation, Design, Art, to SFX.

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