I think I was playing this game wrong (I'm a semi-pacifist, so the game might have not worked on me), but I might see what the game could be trying to accomplish. Essentially, it might be a critique on how in games we fight thinking we are the good guys and working towards goals that we think mean something when it turns out we might actually be the bad guys and the goals don't mean anything. If you do continue this, I guess I might suggest making that clearer (one instance is the text for the ants was in red which seems to imply that wasn't true though maybe that's color bias), and maybe even a reward for playing it in a pacifist way. Also, maybe try putting some explanation as to why a person is the bad guy instead of just saying they are like the lore behind it and stuff though maybe if I played the game correctly that would have been the explanation since I would be a laser-firing monster. I don't know if this is also meant to critique how we can villainize people that are not enemies at all. Maybe even address our low view of insects sometimes. I would say the visuals could be a bit nicer though there might be something kind of nice about the blurry visuals to some extent (with the more background elements maybe), and maybe this is the style you want to do. The music also works, and I enjoyed it sometimes though maybe the transitioning could be a bit cleaner, but maybe that's more an optimization issue.
Another thing is I initially started by exploring around, and then I died going into like a black void, so maybe that spoiled (as in spoilers) the experience for me.
Thank you for the feedback! I guess I didn’t anticipate that players would try to avoid killing the insects, and I can definitely see how not killing any of the ants/not collecting the gems before dying could spoil the ending a bit. The blurry visuals were intentional. I was going for a ps1/n64 kinda aesthetic with a more limited color palette. BUT I do feel like I may have overdone it a bit.
and personally I think the ending is funnier if there is zero context but maybe that’s just me. I can definitely see where you’re coming from.
Again, thanks for the feedback! I’ll be sure tocheck your game out when I get home and let you know what i think about it!
Comments
I think I was playing this game wrong (I'm a semi-pacifist, so the game might have not worked on me), but I might see what the game could be trying to accomplish. Essentially, it might be a critique on how in games we fight thinking we are the good guys and working towards goals that we think mean something when it turns out we might actually be the bad guys and the goals don't mean anything. If you do continue this, I guess I might suggest making that clearer (one instance is the text for the ants was in red which seems to imply that wasn't true though maybe that's color bias), and maybe even a reward for playing it in a pacifist way. Also, maybe try putting some explanation as to why a person is the bad guy instead of just saying they are like the lore behind it and stuff though maybe if I played the game correctly that would have been the explanation since I would be a laser-firing monster. I don't know if this is also meant to critique how we can villainize people that are not enemies at all. Maybe even address our low view of insects sometimes. I would say the visuals could be a bit nicer though there might be something kind of nice about the blurry visuals to some extent (with the more background elements maybe), and maybe this is the style you want to do. The music also works, and I enjoyed it sometimes though maybe the transitioning could be a bit cleaner, but maybe that's more an optimization issue.
Another thing is I initially started by exploring around, and then I died going into like a black void, so maybe that spoiled (as in spoilers) the experience for me.
Thank you for the feedback! I guess I didn’t anticipate that players would try to avoid killing the insects, and I can definitely see how not killing any of the ants/not collecting the gems before dying could spoil the ending a bit. The blurry visuals were intentional. I was going for a ps1/n64 kinda aesthetic with a more limited color palette. BUT I do feel like I may have overdone it a bit.
and personally I think the ending is funnier if there is zero context but maybe that’s just me. I can definitely see where you’re coming from.
Again, thanks for the feedback! I’ll be sure tocheck your game out when I get home and let you know what i think about it!
You're welcome. Have you checked it out yet? You don't have to if you don't want to.
it didn’t seem to be working when I checked it out the first time. Maybe I was doing something wrong tho idk. I will check it out tomorrow for sure!
Alright, you could check out the link in the description as well if it doesn't work.