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A jam submission

Rain++View project page

Interactive 3D rain simulation
Submitted by vaizq — 4 hours, 17 minutes before the deadline
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Rain++'s itch.io page

Results

CriteriaRankScore*Raw Score
Adherence (score low for poor theme implementation, high for sticking to theme)#622.2333.600
Impression (score low for unimpressive, high for impressive)#651.6122.600
Overall#671.9233.100
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry)#672.4814.000
Originality (score low for unoriginal, high for original ideas)#701.3642.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit)

It works as shown in the video.

I'm not skilled in opengl, but you seem to be drawing the same geometry for every rain drop. This crashes it at higher counts. I believe this is normally done by drawing lower poly instances at larger distances.

Developer(+1)

Hi thanks for trying my project!

Okay I need to think about that in future project.

I think that major cause of low fps at higher drop count is that I use std::list to store rain drops and I loop through those drops in collision and rendering code in every frame. (lists suck at for loops)

Developer (1 edit)

It seems that if haven't installed OpenAL on your system, you need to install it from https://openal.org/downloads/

Next time i try to make my jam projects compile to wasm or only static libraries.

Developer

Try to download OpenAL from https://openal.org/downloads/

Submitted(+1)

I can’t play it, it says I’m missing OpenAL32.dll