Play tool
Rain++'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence (score low for poor theme implementation, high for sticking to theme) | #62 | 2.233 | 3.600 |
Impression (score low for unimpressive, high for impressive) | #65 | 1.612 | 2.600 |
Overall | #67 | 1.923 | 3.100 |
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #67 | 2.481 | 4.000 |
Originality (score low for unoriginal, high for original ideas) | #70 | 1.364 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It works as shown in the video.
I'm not skilled in opengl, but you seem to be drawing the same geometry for every rain drop. This crashes it at higher counts. I believe this is normally done by drawing lower poly instances at larger distances.
Hi thanks for trying my project!
Okay I need to think about that in future project.
I think that major cause of low fps at higher drop count is that I use std::list to store rain drops and I loop through those drops in collision and rendering code in every frame. (lists suck at for loops)
It seems that if haven't installed OpenAL on your system, you need to install it from https://openal.org/downloads/
Next time i try to make my jam projects compile to wasm or only static libraries.
Try to download OpenAL from https://openal.org/downloads/
I can’t play it, it says I’m missing OpenAL32.dll