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A jam submission

Tarot City PlannerView game page

Submitted by Dullstar — 11 minutes, 20 seconds before the deadline
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Tarot City Planner's itch.io page

Results

CriteriaRankScore*Raw Score
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry)#842.6944.667
Adherence (score low for poor theme implementation, high for sticking to theme)#931.7323.000
Impression (score low for unimpressive, high for impressive)#941.5402.667
Originality (score low for unoriginal, high for original ideas)#961.5402.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit)

Looks very good, with a cool concept, but i got stuck.

I didn't realize you can move the map.

Submitted

I played it again and it was fun. Broke the game though with having nearly unlimited money, I wasn't able to remove the forest but it definitely has potential. I like these strategy games. I didn't really use the tarot feature because it just seemed like nothing happened to my town people.

Submitted

same here as for the others, I was able to build one farm but it crashed :/

(1 edit)

Was Crashing on wine and win 10, all working now thx

Developer

Most of the testing was done on Arch Linux (natively, not using WINE) due to issues with the Windows PC I would normally test on. As a result, I mostly assumed that if it worked on Linux, it would probably still work on Windows as long as it compiled. The Allegro submodules have init functions that are supposed to be called before any functions from them are used, but for some reason on Arch Linux, the part of the primitives submodule that was used worked properly without calling that init function, as I forgot to insert its init function next to the other inits when I added that submodule, resulting in mismatched behavior between the two platforms. It should be fixed now.

Submitted

Looks really cool! Keeps crashing for me on windows when I hit the [build] button. Guessing it was built on linux?

Developer

Most of the testing was done on Linux due to issues with the Windows PC I would normally test on. As a result, I mostly assumed that if it worked on Linux, it would probably still work on Windows as long as it compiled. The Allegro submodules have init functions that are supposed to be called before any functions from them are used, but for some reason on Arch Linux, the part of the primitives submodule that was used worked properly without calling that init function, as I forgot to insert its init function next to the other inits when I added that submodule, resulting in mismatched behavior between the two platforms. It should be fixed now.